DEVELOPMENT TRACKER // ALPHA 0.1

THE ROAD TO
RELEASE.

Alpha 0.1 is the whole single-player game in a public test build. Every update after it adds roads, fixes and features, shaped by what alpha players tell us. After 1.0: new machines, new maps, multiplayer and more platforms.

WHAT COMES
NEXT.

The first milestone is Alpha 0.1. The versions after it are planned in this order; their contents and timing will move as we learn from testing.

ACTIVE FOCUS PLANNED
VIEW MILESTONES
V 0.1ALPHA
CURRENT DEVELOPMENT FOCUSPHASE / 01

THE FIRST SPARK.

The complete single-player game in a public test build. The alpha is about finding out what is fun, what breaks and what needs balancing.

  • Career: 22 races, top-eight scoring, championship finale
  • Deathmatch series: 15 timed arenas, Demolition Arena finale
  • Zombie Hunt: 14 bounty hunts and the Zombie Codex
  • Freeplay on any unlocked track
  • 24 cars in four classes, 12 part slots, a skill tree per car
  • 8 weapons, 12 powerups, traps and per-part damage
  • 12 maps, including the open-world Dead Coast
  • Gamepad support and automatic quality settings on first launch

GOAL PUBLIC TEST BUILD / DATE TO BE ANNOUNCED

V 0.2ALPHA PATCH
PLANNEDPHASE / 02

PATCH THE WRECKAGE.

The first update after the alpha goes to the players who tested it: fixes, balance and the settings people ask for.

  • Fixes for bugs reported by alpha players
  • Money, unlock pacing and race lengths tuned from real playthroughs
  • Controller rebinding, steering sensitivity and dead-zone settings
  • More graphics options: VSync, borderless window, anti-aliasing
  • Save backups and saves that carry across updates
  • Performance work for mid-range PCs

GOAL A STABLE, FAIR ALPHA / DATE TBD

V 0.3ALPHA EXPANSION
PLANNED / MAPS IN DEVELOPMENTPHASE / 03

NEW ROADS.

More places to race, fight and hunt. Several of these maps are already built in the editor and need testing and polish before they ship.

  • Rustworks: a 19 km circuit through an abandoned industrial district
  • Port Kessel: a long night race around a ruined harbour
  • Gravelock: a quarry with spiral haul roads down to the pit floor
  • Dead Wind Raceway: a raceway out in the wasteland
  • Reverse layouts of Ringworks, Ironworks, Downtown and Rivergate
  • New arenas and bounty hunts on the new maps

GOAL MORE PLACES TO RACE / DATE TBD

V 0.4ALPHA EXPANSION
PLANNEDPHASE / 04

SHARPER TEETH.

Deeper racing and combat: rivals that push harder, weapons that feel right and a garage that looks finished.

  • Faster, smarter rival AI and difficulty settings
  • Weapon, powerup and trap balance pass
  • Damage balance at high speed
  • Final car art in the garage and menus
  • More Zombie Codex entries and bounty targets

GOAL A REAL CHALLENGE / DATE TBD

V 0.5BETA
PLANNEDPHASE / 05

FULLY LOADED.

All planned content in the game, so the rest of development is about polish.

  • All new maps in the Career, Deathmatch and Zombie Hunt
  • A new full-size city map
  • Career and series rebalanced around the full map list
  • More languages and subtitles
  • Steam features such as achievements and cloud saves

GOAL CONTENT COMPLETE / DATE TBD

V 0.8PRE-RELEASE
PLANNEDPHASE / 06

ROAD-TEST THE CHAOS.

Refine everything with testing and feedback before the full release.

  • Optimisation and stability across a wide range of PCs
  • Accessibility and menu improvements
  • Long-run testing of full careers and series
  • Feedback-driven fixes and content polish

GOAL RELEASE READINESS / DATE TBD

V 1.0FULL RELEASE
LONG-TERM TARGETPHASE / 07

OWN THE APOCALYPSE.

A finished, polished single-player combat-racing game built around the complete vision.

  • All four modes complete and balanced
  • Finished career, series, hunts and rewards
  • Polished car roster, upgrades and skill trees
  • Release-quality stability, performance and usability

GOAL VERSION 1.0 / DATE TBD

BEYONDMULTIPLAYER & PLATFORMS
PLANNED AFTER 1.0FUTURE / 08

BRING YOUR FRIENDS.

Multiplayer and new platforms are planned as their own development track after 1.0. The career stays a single-player game.

  • Two-player split-screen on one screen
  • Online races, deathmatches and hunts for up to eight players
  • AI fills empty seats; a joining player takes over a bot's car
  • Online on Steam first
  • Console versions to follow
  • Crossplay between PC and consoles explored

GOAL PLAY TOGETHER, EVERYWHERE / DATE UNDECIDED

BEYONDNEW CONTENT
PLANNED AFTER 1.0FUTURE / 09

THE ROAD NEVER ENDS.

New machines and new maps keep coming after release. A first look is below.

  • Roadreaper Dozer: armoured bulldozer and barricade breaker
  • Gravehook Excavator: a tracked excavator with a wrecking arm
  • Iron Maw Siege Tank: a tracked siege tank with a main gun
  • City Center: a sprawling downtown on the river
  • Dead Mile: the Dustfall Circuit through a desert canyon town
  • The Outskirts: ruined suburbs on the edge of the city
  • More arenas, events and ideas from the community

GOAL NEW MACHINES, NEW ROADS / DATE UNDECIDED

ROADMAP NOTE: This is a development plan, not a release schedule or a promise of features. Versions, priorities, contents and timing may change as the game evolves. "Alpha 0.1" is the current development target, not yet a public download.

NEW MACHINES.
NEW ROADS.

A first look at what is planned after release: heavier machines than anything in the garage today, three new maps, multiplayer and more platforms.

NEW MACHINES

Roadreaper Dozer design sheet
HEAVY // PLANNED

ROADREAPER DOZER

An armoured bulldozer that clears barricades, wrecks and anything else in its way.

Gravehook Excavator design sheet
HEAVY // PLANNED

GRAVEHOOK EXCAVATOR

A tracked excavator whose arm reaches over the crowd and drags rivals into the scrap.

Iron Maw Siege Tank design sheet
HEAVY // PLANNED

IRON MAW SIEGE TANK

A tracked siege tank with a main gun. Slow, enormous and very hard to stop.

NEW MAPS

City Center map concept
MAP // PLANNED

CITY CENTER

A sprawling downtown on the river: motorways, plazas, bridges and a harbour.

Dead Mile, Dustfall Circuit map concept
MAP // PLANNED

DEAD MILE

The Dustfall Circuit: a desert loop through a canyon town, with a start and finish straight through the heart of it.

The Outskirts map concept
MAP // PLANNED

THE OUTSKIRTS

Ruined suburbs, overgrown parks and broken back roads on the edge of the city.

MULTIPLAYER & PLATFORMS

SPLIT-SCREEN

TWO ON ONE SCREEN.

Race and fight a friend on the same PC, with AI rivals filling the rest of the field.

ONLINE

UP TO EIGHT PLAYERS.

Online races, deathmatches and hunts. Empty seats are filled by AI, and a player who joins takes over a bot's car.

PLATFORMS

PC FIRST, THEN CONSOLES.

Online play arrives on Steam first. Console versions are planned to follow, with crossplay between PC and consoles explored.

Design sheets and map concepts are work in progress. Names, looks and features can change before they ship.