
CENTRAL APPROACH
Where the championship starts: a wide boulevard into a downtown of gutted tower blocks.
- Central Approach CAREER 01
- Arena DEATHMATCH 01
- Bounty hunt ZOMBIE HUNT
Ruined cities, a burned forest, an exclusion zone, a rail yard, a quarantined harbour and an open-world coast. Most maps host all three event types: a race, an arena and a zombie hunt.
01 / THE MAPS
The career runs in a set order, and so does the Deathmatch series. The numbers show where each event sits in the Career and Deathmatch series.

Where the championship starts: a wide boulevard into a downtown of gutted tower blocks.

A sculpted ring of raised berms and sunken trenches around a ruined works. Two layouts.

A coastal region of eight districts: Bone Quarry, Radio Ridge, the Quarantine, the Dead City, the Iron Graveyard, the Hellfire Refinery, the freight yards and the harbour. Its races are long-form events of about 30 minutes each.

An 8.2 km street circuit through a city-centre grid of side streets, with a climb up to the Hill Road lookout.

A burned forest and a ruined lumber town, crossed by a collapsed motorway junction. One of the longest laps in the game at 14.6 km.

A fortified military base and its industrial outskirts. Two layouts.

A city centre on the water: a central plaza, a motorway and a harbour. Two layouts.

An exclusion-zone plant and its abandoned workers' town, packed with derelict factory halls.

A wrecked railway junction town. A 5.3 km lap through freight yards and sidings.

The quarantined harbour city. A 6.0 km street lap along the east boulevard, the bay coast road and the south shore, past the military post on the plaza and over the harbour arc.

The last race of the championship, run through the Silent Zone around a dead reactor. Win here and the title is yours.

An oval arena built for one thing. The final fight of the Deathmatch series: the overall winner is decided on summed arena points.
Screens are in-engine start-line previews from the development build. Event order and lap counts can change with balancing.
02 / MORE ROADS
Several more maps are already in development and are planned for updates after the alpha: a 19 km industrial circuit, a night harbour, a quarry, a raceway and more, plus reverse layouts of existing tracks.
SEE THE ROADMAP